2024年02月19日

Commencement of Phase 2 of the Early-Access Release Today!

Eternal Crypt – Wizardry BC – will commence Phase 2 of the Early-Access Release from today, February 19th at 12:00 (JST).

■ Phase 2 Duration:
From February 19th, 12:00 to February 22nd, 12:00 (JST)

During this period, you can enjoy in-game events such as Limited-Time Missions and “Royal Decree of Queen Okeir”. Additionally, to improve game quality, we will implement the “Bug Bounty System”. We invite you to cooperate in the discovery of unknown issues.
In Phase 2 of Early-Access, we have implemented feature enhancements, balance adjustments, and bug fixes based on the previous Early-Access release. See below for details.

Table of Contents:

■ Limited-Time Missions:

[Details]
① Daily Missions
Missions that reset daily at midnight (JST) during the event period

② Floors Reached Missions
Earn rewards by reaching a floor for the first time, for every floor from Floor 2 to Floor 10.

[Conditions and Rewards]
① Daily Missions
Login
→ BC Tokens × 3
Return to Town once
→ BC Tokens × 5
Defeat “Nemesis” 3 times
→ BC Tokens × 3
Defeat “Nemesis” 5 times
→ BC Tokens × 5
Defeat “Nemesis” 10 times
→ BC Tokens × 10

② Floors Reached Missions
Reach Floor 2: BC Tokens × 15
Reach Floor 3: Panacea × 1
Reach Floor 4: Picking Tool × 1
Reach Floor 5: Treasure Chest
Guaranteed Reward: BC Tokens × 50
Random Rewards: Panacea × 0~3, Key × 0~1
Reach Floor 6: BC Tokens × 15
Reach Floor 7: BC Tokens × 15
Reach Floor 8: Panacea × 1
Reach Floor 9: Picking Tool × 1
Reach Floor 10: BC Tokens × 500

■ “Royal Decree of Queen Okeir”:

[Details]
Players can receive rewards based on the cumulative number of floors reached by all players.

[Conditions and Rewards]
Reach a cumulative total of 1000 floors: BC Tokens × 100
Reach a cumulative total of 2000 floors: BC Tokens × 200
Reach a cumulative total of 3000 floors: BC Tokens × 300
Reach a cumulative total of 5000 floors: BC Tokens × 400

[Reward Distribution]
Rewards will be distributed periodically based on the status of Total Floors Reached.

Progress on cumulative floors reached and other details can be checked on our official Discord.

■ Bug Bounty System:

During Phase 2 of the Early-Access release, there will be a Bug Bounty System.

What is the Bug Bounty System?
The Bug Bounty System is designed to incentivize players to report unforeseen bugs and vulnerabilities found within the game. The aim is to discover and fix these issues promptly. Rewards will be given to those who report issues encountered while playing the game.

How Do I Participate?
Please report any issues via the dedicated form available in the special channel on our official Discord.

[Rewards]
In-game items such as “Candidate List” (NFT)

*The contents of the reward will vary depending on the severity of the reported bug.

For details on severity, please check the official website below.
https://wiz-eternalcrypt.com/en/news/308

■ Feature Enhancements, Balance Adjustments, and Bug Fixes:

Following the reset of the main Dungeon’s progress (floor progression reset) from the previous Early-Access release, players will need to redo the tutorial and set their GUILD MASTER names again.

Additionally, In preparation for the Official Release, we have made the following balance adjustments and feature improvements:

[Feature Enhancements]

– Rewards for Idling Mode will now be generated even when the login environment (device/browser) changes.

* Idling Mode is activated 5 minutes after closing the game tab or exiting the browser app.

– Adjusted the frequency at which the Floor progression is saved.

– Optimized the Adventurer List and Item Box List windows.

[Major Balance Adjustments]

・Adventurer skills no longer have an effect when afflicted with Status Effects.
・Tweaked the MP recovery rate when in Idling Mode.
・Automatic floor progress under certain conditions when in Idling Mode.
・Modified the grouping of some Legacy Items discoveries.
・Adjusted the floor to which players return after Returning to Town.
・Added Gold and Skill Points to the reward pool for Lucky Boxes.
・Adjusted the required amounts of Panacea and BC Tokens for curing Status Effects.
・Tweaked the effect values of certain items.
・Tweaked the number of Skill Points earned, as well as the number of Skill Points required.
・Adjusted the effects of the ‘Invigoration’ skill on the Skill Tree.
・Adjusted the effects of the ‘Amulet of Legacy’ Legacy Item.
・Adjusted the effects of Active Skills.
・Adjusted MP recovery time.

[Notes]

* The event period and mission details are subject to change without notice.